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Zeltex

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I have worked on procedural generation systems for the past 6 years. I have remade Zeltex a few times. At first I tried my own engine in Java but  soon after found it too big of a task. I then tried unreal enigne, however it was also too slow to implement and rapid prototype new game systems.

 

I have also rewritten the code base for the game several times. It has been an enourmous learning experience from me, and the main driving force behind my learning of programming. Originally I was inspired by minecraft, zelda and countless other rpgs and set off to make a unique experience.

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Features

Voxels

Items

Quests

Dialogue

Skeletal Animation Systems

Content Editing Tools

Unique GUIs

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